What’s your favourite Game?
That’s cool with me it’s not my favourite but I’ll play it with you.
What’s your favourite deck?
I might not beat it but I’ll build one out of Zendikar!
As Jack Black once sung… or something like that. :)
Zendikar is the latest expansion of the trading card game, Magic the Gathering. I’ve been playing this game for what seem like forever, well, 1995 anyway. Ice Age was out and all decks were Black. Zendikar brings, Awesome Basic Lands, Keywords of “Trap”, “Landfall”, and “Ally” as well as “exile” and “battlefield” replacing “destroy” and “play”? Hmmm, not yet fans of the terminology shift.
Even though I’ve been priced (and bored) out, of tournament Magic, we still play the odd night of casual multi-player. Mostly 5 Corner or just 3-4 player attack left; there is the less frequent game of Two Headed Giant and Emperor.
Even though they are casual, I found personally that not sticking to a restricted build when playing was getting silly. Playing an “open” format led to games being VERY quick, too quick. I decided, and fortunately most of GF agreed that “block” decks were the way to go, as well as theme (Race) decks. It means there is a restriction, it also means that we’re using cards from lots of different sets and not having the same card EVERY game. (Spiritmonger, Pernicious Deed etc etc) It’s nice having a large range of keywords per game too.
I’ll take a look at some of the cards from this set. We tend not to play counter spell style decks and only Diablos plays “Alternate Win” conditions. These aren’t “house rules” a such, more a survival tactic. If you want to get invited back, leave the blue at home. (That includes you DoctaJonez)
So I’m gonna give my top ten multi-player cards from Zendikar…
10
Iona, Shield of Emeria – 6WWW
Legendary Creature – Angel (Mythic Rare)
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can’t cast spells of the chosen color.
7/7
Iona a good ability and could be a game winner one on one. It’s perhaps not so good for multiplayer but you can decide that as you play it. I personally played a game last night while flicking through the spoiler on my iPhone, I noticed at that point if I’d have played this guy and said “Black”, the 3 other guys would have conceded right there. It’s not in the spirit of our games to hose a colour so I wouldn’t really expect anyone I know to play it, but it can have a major effect on any game. Besides, I would want to win before I got enough to cast this guy.
9
Needlebite Trap – 5BB
Instant – Trap (Uncommon)
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap’s mana cost.
Target player loses 5 life and you gain 5 life.
In multi-player, someone somewhere will gain life, hopefully! A card that costs this much should be a game winner near enough; not just getting an advantage over a player. Only downside is it will not remove the source of the life gain. If it’s a creature with Spirit Link then the 5 lost lives will be wiped out anyway. Black\White deck with Swords to Plowshare anyone?
8
Malakir Bloodwitch – 3BB
Creature – Vampire Shaman (Rare)
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
In this set, you can easily have 2-3 Vampires giving something in the region of 4-12 damage\life. 4 toughness, black and pro white mean this is very hard to kill and for a casting cost of 5 you can’t really complain.
7
Bloodchief Ascension – B
Enchantment (Rare)
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Not bad for 1 mana considering Megrim is 3. Playing 5-6 players will have your life total on the up. Getting the counters up won’t be too hard. After that, sit back, relax and let everyone else raise your life total. Tome Scour along with this shows why we play block!
6
Kalitas, Bloodchief of Ghet – 5BB
Legendary Creature – Vampire Warrior (Mythic Rare)
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature’s power and its toughness is equal to that creature’s toughness.
5/5
This is what you want to play in Multi-player. Kill your dudez, make a copy of your dudez. Not a “game winner” for 7 but has a nice ability that will put a bulls-eye on him in just about any game.
5
Felidar Sovereign – 4WW
Creature – Cat Beast (Mythic Rare)
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Coming to a Diablos near you. ? 40 life is easy in multiplayer and in this set. 6 toughness is going to be hard to kill so it has a good chance of lasting through to your upkeep. Life Gain decks usually struggle for a win condition that isn’t just a big angel, now there’s a kittie instead.
4
Rite Of Replication – 2UU
Sorcery (Rare)
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token that is a copy of target creature onto the battlefield. If Rite of Replication was kicked, instead put five of those tokens onto the battlefield.
Only Blue card but it’s not half bad. 4 mana for a clone spell is a standard cost early on. Late on for 9 mana for 5 clones and can win the game, which you’d expect for the cost. It does depend on one of your opponents having something good out, but assuming this is at least turn 8, that SHOULD have happened.
3
Beastmaster Ascension – 2G
Enchantment (Rare)
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5
Only green card in the top 10 and one for DoctaJonez. Only issue is to get the 7 tokens you need to attack 7 times so he’ll struggle! But when you do all your guys get huge. 1 mana for a 6/6 elf isn’t bad at all. A quick google check shows that it resolves at the declare attackers stage. Meaning if you attack with a 1/1 elf and it adds the 7th+ counter, it could be 6/6 by the time damage is dealt.
2
Chandra Ablaze – 4RR
Planeswalker – Chandra (Mythic Rare)
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2]: Each player discards his or her hand, then draws three cards.
[-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana costs.
5
Only red card and only Planeswalker. I’ve never played one personally but this one got my attention. If you can protect it and your graveyard, you can burn, draw, burn, draw, (etc) play your graveyard, win.
1
Luminarch Ascension – 1W
Enchantment (Rare)
At the beginning of each opponent’s end step, if you didn’t lose life this turn, you may put a quest counter on Luminarch Ascension.
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
In 5 player, you could play this on your second turn and EASILY have 4 counters on it by your turn, then pump out a flying army. There’s no limit to this other than the amount of mana in play. There’s no tap ability, no “remove 4 counters” like the others have, why? Why NOT play this in multi-player?
@jestatharogue