Hearing your stories has added upon me yet another sin. More nightmares will come to me now. More than I previously had.

Part Two; Exploring the Keep

Our adventurers have repelled a small Kobold force holding siege to the town of Winterhaven but are now investigating more serious goings on in a ruined castle keep thought to be connected to a dangerous death cult.

The Keep looms over the moors and as the adventurers approach they all feel the situation may even be out of their hand. Rumble from the once great castle are strewn around the entrance and the only travelled path seems to lead down into a destroyed basement level.

With the mighty Dwarf Jodric taking point the group descend into the Keep. They are immediately set upon by a few small goblin guards and the group engages them in battle. The fight seems to be going well until Diablos finds himself foolishly trapped at the bottom of a pit fall trap with a swarm of rats after charging across an unstable floor. The rest of the group pick off the Goblin guards while Diablos fights the swarm down. He teleports out of the pit relatively unscathed and the adventurers push on, chasing a fleeing goblin further into the keep.

After a few small skirmishes Guardian Force come across a jail containing a small force of goblins. The groups launches into battle and Diablos and Jodric team up to force one for the heavier goblins into a deadly Iron Maiden. After the guards and Goblin Torturer are dispatched the group approach a lonely cell containing a devious goblin by the name of Splug.

The party argue about freeing the Goblin but Raf eventually convinces the team that he will be of use and they let him out. Another argument erupts about whether to arm the wily goblin but Jodric is outvoted and Splug is instructed to stay close behind, unarmed.

Raf speaks to Splug regarding the keep and he tells him that a great treasure lies to the east. The party follow Splugs advice but once they are in combat Splug refuses to go much further, apparently terrified. Diablos and Jodric restrain him and drag him along a little further while Illara and Raf dispatch some weaker goblin guards who patrolled the area.

While distracted by a small ambush Splug managers to untie himself and escape, believing he has lead the party to their death.

After creeping into a more luxury room the group ambush a small contingent of goblins and defeat them almost immediately, in the commotion the sharp eyed Eladrin Illara notices a much larger goblin fleeing through a secret passage.

The group rest and pursue through a dangerous excavation site and a dark cave, filled with gnawing rats that provide an unprecedented challenge to the team. The fight through the cavern and defeat an Ooze liek monster before coming across an intriguing old dungeon door.

The door reads “Stay Out….Really” but Guardian Force, confident of their strength push through. The rooms seems quiet and Jodric is instantly attracted to a small island covered intreasure. His haste is a huge mistake as he awkens a great slime monster which pulses dangerous and damaging waves across the whole party.

The battle goes quite poorly and while Jodric keeps it at bay on the island the group throw spells and arrows at it, largely to little to no effect. Persistence eventually wins through when Raf’s Lance of Faith pierces the monsters core and it shrinks away to nothing.

The battle weary group take a good rest and heal their wounds before continuing deeper into the cave down some large stone steps.

The come out in a reptile infested room which poses another large battle for the party. Eventually the monsters are overcome but Guardian Force find the route a dead end and head back to the main hall where they remembered finding an old door that is yet unexplored.

Before they get to their destination the adventurers are intercepted by a hulking and furious Goblin called Balgron. He is no match for he rested adventurers however and he is soon defeated. The party learn he was sent by Kalarel and told he would die either by his hand or the adventurers but Balgrons death prevents them learning much more.

Guardian Force head to the unopened door to continue their exploration of the keep.

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