Part Three; Deeper into the Keep
Guardian Force have fought through hordes of monsters around the Keep and eventually faced off against the mighty Blagron. The group decide to rest before moving on and once refreshed they open the door to a lower basement of the Keep and proceed down.
The adventurers step down into a damp basement room and the light around them dwindles. Diablos sheaths his spear and activates a new sunrod to illuminate the darkness. The room is full of narrow corridors with strange glyphs decorating the floor.
The group suspects bad things about the glyphs but for now the adventure into a side room. As they walk through a tight corridor several shambling forms come into view. The group reacts quickly to the zombie attack. The narrow corridors make it difficult for the stout Jodric to get to the front of battle but a combine effort soon clears the enemies out.
The group decide to take a short rest before moving on and just as they bgine to settle they are attacked by another swarm of zombies.
Everyone jumps into action as they noticed the zombies are funnelled and they need to make their move fast. Raf invokes his divine power and as his hands glow with holy light the undead group shatter apart leaving only the tougher zombies and a straggler. Backed up by Illara’s devastating fire blast there is little left for Diablos and Jodric to go against.
The group safely recover from the battle and decide to look into the mystery of the glyphs. They discuss history, religion and magic but can discern nothing bar that they are activated by touch.
Raf attempts to acrobatically leap the glyphs but fall into its centre triggering the glyphs arcane power. A terrible screech rattles through the Keep and the heroes flee filled with temporary terror.
The band decide that Diablos and Illara will press forward using their powers of teleportation to avoid the glyphs leaving the others to guard the rear.
They move forward and by the edge of the room Illara spots a secret doorway. The group disagree about how to proceed but eventually compromise with the duo pressing on down a narrow corridor while Raf and Jodric hold some middle ground to act as reinforcements should they be needed.
Diablos leads down the corridor into dusty armour. A suit of armour adorns the back wall and two rusty, old weapon racks line the north and south walls of the room. The strongest group of zombies yet guard the room and the creak to life as the two heroes approach.
Illara and Diablos decide to hold their ground and as a zombie charges into Diablos he throws it back into the room with diabolic grasp. Illara follows up with a scorching burst, dealing damage to all the zombies as well as teammate Diablos. He shakes the blow off and retaliates.
His hands become wreathed in golden flame and a giant bolt of fire strikes the enemy in front of him. The bolt shatters into pieces and strikes the surrounding undead burning flesh and muscle from their bone.
The duo hears shouts of concern from their party and decide to retreat to finish the battle. Gathering behind the closet glyph the group await the approach of the horde.
Raf picks one off as it shambles towards them and the rest are finished by Jodrics axe as they close in on the group.
Diablos and Illara return to the armoury to investigate the room for worth but are confronted by a mysterious booming voice. He poses the pair a riddle but they are not easily fooled and solve the riddle easily. They are rewarded by a gleaming light which transforms the armour into a special, valuable suit instead.
The group press on and open the door to a new room.
They are confronted by a large corridor filled with sarcophagi and a glimmering light in the distance.
Guardian Force cautiously proceeds with their fighter bravely taking point. The group hear shuffling coming from inside the coffins and are soon confronted by a huge group of strong skeletons.
A fierce battle erupts and the group press down the corridor shatters many bone monstrosities as they go. The situation looks desperate until Diablos and Jodric notice a strange holy light at the far end of the room. Raf invokes his divine powers to clear a path, cutting through a cluster of monsters which Diablos charges through and leaps into the light.
The shuffling finally ends and the group dispatches the last few skeletons and searches the room to find it is a shrine to the Holy God Bahamut. After a short rest they press forwards through a small door and into a large crypt containing a single tomb.
Lord Keegan, a former guardian of the keep consults the group and tells them his terrible story regarding the loss of his sanity and the fall of the keep. The adventures prove their worthiness and Keegan grants them use of his holy blade, Aecris to combat the coming darkness.
The adventurers hurry back to town to report their findings…